Education Meets Metaverse: Collaboration between RansVerse and Bandung Institute of Technology

Hi, Vicigers! Who says the metaverse industry only revolves around games and entertainment? We’re expanding our collaborations to all sectors, including the education sector. During the Covid-19 pandemic, which has been going on for two years, many institutions have changed their perspectives on how the learning system that used to be held offline now has to shift and adapt to online learning. Schools or universities are also expected to benefit significantly from the metaverse, using its immersive features to make virtual learning environments livelier, and the learning itself more engaging and experiential for the students.
RANS Entertainment as the owner of intellectual property, VCGamers as the blockchain infrastructure developer, Shinta VR as the developer of the metaverse world, and UpBanx as the financing and liquidity partner will collaborate with the School of Business and Management (SBM) of the Bandung Institute of Technology (ITB) in developing the world of education within the metaverse. As seen in the QS World Ranking 2022, ITB ranked third in the top universities in Indonesia and ranked first in the country in the Engineering and Technology Broad Subject Area (world rank 179). SBM ITB’s mission is to educate students to become innovative and entrepreneurial leaders, and develop and disseminate business and management knowledge to advance business, government, and society that can be implemented in the metaverse world.
“The collaboration between SBM ITB and RansVerse will be carried out in stages. In the early stages, we will activate virtual incubation activities for SBM ITB startups, and hold workshops and classes. The next step will be to make metaverse versions of several labs at SBM ITB such as the Technology Management Laboratory or MOT Lab, Incubator, Makerspace, and so on. The purpose of this collaboration is to explore educational activities using new technology so that it is more relatable to students, while also improving the learning experience for students. We hope that this collaboration can accelerate the development of the digital entrepreneurship ecosystem at SBM ITB,” stated Dina Dellyana, Director of the GreaterHub SBM ITB.
RansVerse is the first metaverse in Indonesia that uses blockchain technology as the foundation for connecting the physical and virtual worlds. Various things that happen in RansVerse will later be in the form of NFT (Non-Fungible Token). Players are provided with a RansVerse Builder where they can create & design their own NFT in the form of houses, costumes, vehicles, etc., which later can also be traded on the VCG marketplace using $VCG Tokens. We also plan to expand our partnerships with brands, content creators, gamers, and game developers to further grow a meaningful platform inclusive of both local and international communities.
About VCGamers
VCGamers is a pioneer in web3 social commerce platform for gamers in Indonesia that have raised US$2.6 million or Rp37 billion in an initial round driven by BEENEXT and Rans Venture in mid-2021. Supported by blockchain technology, VCGamers launched its very own cryptocurrency $VCG, which can be used to support the VCGamers ecosystem as a whole. $VCG operates on the Binance Smart Chain and is built on a platform-agnostic, and game-agnostic social trading network, where staking tokens and NFT assets will be universally integrated through existing infrastructure and communities benefiting any metaverse connected to it.
About SBM ITB
The Bandung Institute of Technology’s School of Business and Management (SBM) was established on December 31, 2003. In 2018, SBM ITB obtained ABEST international accreditation, and in 2021, SBM ITB will be one of about 5% of business schools that have successfully obtained international accreditation from AACSB. The SBM ITB education system aims to educate students to become innovative leaders and have an entrepreneurial mindset, as well as develop business and management knowledge for the growth of the business, government, and societal sectors.